Skip to content

I.H. Image Depot

dc_noodly1.jpg
“His Noodly Appendages” in action. (a tribute to the Flying Spaghetti Monster)

Close viewer interaction
forms spaghetti landscapes.

SpacioKinetics: A Hyperformal
sculptural form that evolves
with close interaction providing
a spectacle intended for
distant viewers.

dc_noodly2.jpg

“His Noodly Appendages”

dc_noodly3.jpg

“His Noodly Appendages” wider view

dc_cube1.jpg

Subtractive Reveal Assembly V
Close viewer interaction
forms cubic landscapes.

SpacioKinetics: A Hyperformal
sculptural form that evolves
with close interaction providing
a spectacle intended for
distant viewers

dc_cube2.jpg

Subtractive Reveal Assembly V (blue cube in action)

dc_pristower1.jpg
Full Immersion Hyperformalism, lower level wide view.

Prismoidal Tower (lower right)

Layers of animated geometry
that evolve on command in a
quasi conjuration performance.

MorphoKinetics: A Hyperformal
sculptural form that foregrounds
change over time and
iterative complexity.

dc_pristower2.jpg

Full Immersion Hyperformalism, lower level wide view.

Fractus V – QVSLF (at left)
Layers of texture animated
geometry simulates and
literally demonstrates kinetic
spacial displacement.

MorphoKinetics: A Hyperformal
sculptural form that foregrounds
change over time and
iterative complexity.

dc_tower1.jpg

Reflected Tower (purple, right)

Layers of animated geometry
that evolve on command in a
quasi conjuration performance.

MorphoKinetics: A Hyperformal
sculptural form that foregrounds
change over time and
iterative complexity.

dc_expstx.jpg

Full Immersion Hyperformalism, upper view. Exploding Starax, MegaFlora ll and o54 Panel depicted.

Exploding Starax (at right)
A scribble sculptural tribute to
Picasso’s Don Quixote and a playful
invocation of SL’s own Bernini

SpacioKinetics: A Hyperformal
sculptural form that evolves
with close interaction providing
a spectacle intended for
distant viewers.

——————————

MegaFlower 2 – QVSLF (center)
Layers of texture animated
geometry simulates kinetic
spacial displacement.

MorphoKinetics: A Hyperformal
sculptural form that foregrounds
change over time and
iterative complexity.

dc_grails.jpg

Flock XVl – QVSLF (at left)
Prim flock animated by
first order artwork Grail lll (control panels depicted right)

MorphoKinetics: A Hyperformal
sculptural form that foregrounds
change over time and
iterative complexity.

dc_megaflora2.jpg

Full Immersion Hyperformalism. (middle view)

MegaFlower 1 – QVSLF (lower)
Layers of texture animated
geometry simulates kinetic
spacial displacement.

MorphoKinetics: A Hyperformal
sculptural form that foregrounds
change over time and
iterative complexity.

dc_seventyone.jpg

SeventyOne
Layers of animated geometry
that evolve on command in a
quasi conjuration performance.

MorphoKinetics: A Hyperformal
sculptural form that foregrounds
change over time and
iterative complexity.

dc_sphere1.jpg

Exploding Sphere Assembly (inactive)

Close viewer interaction
explodes nested spheres.

SpacioKinetics: A Hyperformal
sculptural form that evolves
with close interaction providing
a spectacle intended for
distant viewers.

dc_sphere2.jpg

Exploding Sphere Assembly (reactive)

dc_below2.jpg

Full Immersion Hyperformalism. (from below. note architecture is invisible from below)

dc_below1.jpg

Full Immersion Hyperformalism. (from below)